Video Games Developer
19 Mars 2013
In 2010, during my 1st year in EPITECH, i make a remix of the 1st game FPS (First Person Shooter), "Wolfenstein 3D".
To make it, i used the "raycasting" method, to be simple, the purpose is to look for each pixel if there are a wall, and to display it.
In this labyrinth, we can move (...) and (if you want...) to hurt against the wall.
Enjoy.