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        <title><![CDATA[雷Tristan]]></title>
        <link>https://lei-tristan.overblog.com/</link>
        <generator>Overblog - https://www.over-blog.com</generator>
        <description><![CDATA[Video Games Developer]]></description>
                    <item>
    <title><![CDATA[UEB (Universal Electronic Bunch)]]></title>
    <link><![CDATA[https://lei-tristan.overblog.com/ueb-universal-electronic-bunch]]></link>
    <guid>https://lei-tristan.overblog.com/ueb-universal-electronic-bunch</guid>
    <pubDate>Sun, 29 Sep 2013 22:43:42 +0200</pubDate>
    <description><![CDATA[Hello, UEB ? This is my project of end of study, For more details about this project I invite you to go there http://eip.epitech.eu/2014/ueb/ My part is about to make the Windows Phone 8 application. This application can connect to an UEB account, which... ]]></description>
        <dc:creator><![CDATA[Tristan 雷 Denis]]></dc:creator>
    </item>
                    <item>
    <title><![CDATA[Air Hockey Unity3D ePawn]]></title>
    <link><![CDATA[https://lei-tristan.overblog.com/air-hockey-unity3d-epawn]]></link>
    <guid>https://lei-tristan.overblog.com/air-hockey-unity3d-epawn</guid>
    <pubDate>Sun, 29 Sep 2013 22:32:49 +0200</pubDate>
    <description><![CDATA[Hi, Coucou! This game is my 1st one for the company "ePawn" (http://www.epawn.fr/). Here is some details about what's an air hockey game (http://en.wikipedia.org/wiki/Air_hockey). I made this one with the game engine Unity3D and he is playable on the... ]]></description>
        <dc:creator><![CDATA[Tristan 雷 Denis]]></dc:creator>
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                    <item>
    <title><![CDATA[ePawn Unity3D Developer]]></title>
    <link><![CDATA[https://lei-tristan.overblog.com/epawn-unity3d-developer]]></link>
    <guid>https://lei-tristan.overblog.com/epawn-unity3d-developer</guid>
    <pubDate>Sun, 29 Sep 2013 22:29:48 +0200</pubDate>
    <description><![CDATA[Hello, I just enter in the ePawn company. This company is about to make a new kind of game, half video game and half traditionnel game. Here you can see what they do. http://www.epawn.fr/ ]]></description>
        <dc:creator><![CDATA[Tristan 雷 Denis]]></dc:creator>
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                    <item>
    <title><![CDATA[Namoul Survive Game Design Document]]></title>
    <link><![CDATA[https://lei-tristan.overblog.com/namoul-survive-game-design-document]]></link>
    <guid>https://lei-tristan.overblog.com/namoul-survive-game-design-document</guid>
    <pubDate>Sat, 17 Aug 2013 11:18:50 +0200</pubDate>
    <description><![CDATA[Game Design Document for a project in Beijing - Namoul Survive Design Document.pdf ]]></description>
        <dc:creator><![CDATA[Tristan 雷 Denis]]></dc:creator>
    </item>
                    <item>
    <title><![CDATA[Zappy]]></title>
    <link><![CDATA[https://lei-tristan.overblog.com/zappy-0]]></link>
    <guid>https://lei-tristan.overblog.com/zappy-0</guid>
    <pubDate>Wed, 20 Mar 2013 07:03:48 +0100</pubDate>
    <description><![CDATA[Hi!!! " Zappy " is the main project of my 2nd year in EPITECH. The purpose is to make a game where the computer control a character and have to find some food to grow up. My work was to create the interface and the world, with the graphic libray SFML... ]]></description>
        <dc:creator><![CDATA[Tristan 雷 Denis]]></dc:creator>
    </item>
                    <item>
    <title><![CDATA[Raytracer]]></title>
    <link><![CDATA[https://lei-tristan.overblog.com/raytracer]]></link>
    <guid>https://lei-tristan.overblog.com/raytracer</guid>
    <pubDate>Wed, 20 Mar 2013 06:47:21 +0100</pubDate>
    <description><![CDATA[Hello!! " Raytracer "? what's this? It's a 3D representation of a scene by using the method of " raytracing ", it means to look every pixel of the scene, and to display something if there are an object, like a sphere , a cube , a cylinder , or a cone... ]]></description>
        <dc:creator><![CDATA[Tristan 雷 Denis]]></dc:creator>
    </item>
                    <item>
    <title><![CDATA[Chess]]></title>
    <link><![CDATA[https://lei-tristan.overblog.com/chess]]></link>
    <guid>https://lei-tristan.overblog.com/chess</guid>
    <pubDate>Wed, 20 Mar 2013 06:37:32 +0100</pubDate>
    <description><![CDATA[Hello!!! For a BJTU ( Beijing Jiaotong University ) class, i had to make a Chess game, i choose the occidental version, because, of course, i don't know the rules of the chinese one... This Chess is created with the C++ language and the graphic libray... ]]></description>
        <dc:creator><![CDATA[Tristan 雷 Denis]]></dc:creator>
    </item>
                    <item>
    <title><![CDATA[GPS]]></title>
    <link><![CDATA[https://lei-tristan.overblog.com/gps]]></link>
    <guid>https://lei-tristan.overblog.com/gps</guid>
    <pubDate>Wed, 20 Mar 2013 05:53:57 +0100</pubDate>
    <description><![CDATA[Hi!! In the second semester in BJTU ( Beijing Jiaotong Univeristy ), in 2013, I made in 10 days with 3 other people, a GPS ( Global Positioning System ). This project was create in two part: the GPS and the data editor (to edit the data of the roads in... ]]></description>
        <dc:creator><![CDATA[Tristan 雷 Denis]]></dc:creator>
    </item>
                    <item>
    <title><![CDATA[Licence Plate Recognition]]></title>
    <link><![CDATA[https://lei-tristan.overblog.com/licence-plate-recognition]]></link>
    <guid>https://lei-tristan.overblog.com/licence-plate-recognition</guid>
    <pubDate>Tue, 19 Mar 2013 18:34:27 +0100</pubDate>
    <description><![CDATA[Hello!! For BJTU ( Beijing Jiaotong University ), i had to make a license plate recognition software with three other people. My job was to work on the recognition, it means to isolate, cut and to get the number of the license plate. I use the OpenCV... ]]></description>
        <dc:creator><![CDATA[Tristan 雷 Denis]]></dc:creator>
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                    <item>
    <title><![CDATA[Wolf3D]]></title>
    <link><![CDATA[https://lei-tristan.overblog.com/wolf3d]]></link>
    <guid>https://lei-tristan.overblog.com/wolf3d</guid>
    <pubDate>Tue, 19 Mar 2013 18:23:53 +0100</pubDate>
    <description><![CDATA[Hi!! In 2010, during my 1st year in EPITECH, i make a remix of the 1st game FPS (First Person Shooter), " Wolfenstein 3D ". To make it, i used the " raycasting " method, to be simple, the purpose is to look for each pixel if there are a wall, and to display... ]]></description>
        <dc:creator><![CDATA[Tristan 雷 Denis]]></dc:creator>
    </item>
                    <item>
    <title><![CDATA[Nibbler]]></title>
    <link><![CDATA[https://lei-tristan.overblog.com/nibbler]]></link>
    <guid>https://lei-tristan.overblog.com/nibbler</guid>
    <pubDate>Tue, 19 Mar 2013 18:12:53 +0100</pubDate>
    <description><![CDATA[Hello!! Nibbler? What's this? It's a snake but my school version. The purpose is simple, to make, 3 people together, 3 version of the famous game, " Snake ". For this, we use the C++ language , and the graphics library SDL , OpenGL and NCurse . We made... ]]></description>
        <dc:creator><![CDATA[Tristan 雷 Denis]]></dc:creator>
    </item>
                    <item>
    <title><![CDATA[Fudoshin-Kan]]></title>
    <link><![CDATA[https://lei-tristan.overblog.com/fudoshin-kan]]></link>
    <guid>https://lei-tristan.overblog.com/fudoshin-kan</guid>
    <pubDate>Tue, 19 Mar 2013 16:36:52 +0100</pubDate>
    <description><![CDATA[Hello, 你好, Bonjour!!!! At the end of the year 2011, i made a website for the sport association where I practice the Aïkido, martial art from Japan. The website introduce the differents sports in the association with some photos for each one. In making... ]]></description>
        <dc:creator><![CDATA[Tristan 雷 Denis]]></dc:creator>
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